Worst-case scenario: the UEd Goblin wipes the map and burns down your house.
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Create the page ""Left-Handed Coordinate System"" on this wiki! See also the search results found.
Page title matches
- A three-dimensional coordinate system in which the axes do not satisfy the right-hand rule.204 B (24 words) - 02:08, 1 May 2003
Page text matches
- ...n the world. Remember when setting this that the engine uses a left-handed coordinate system (see [[Wikipedia:Handedness]] for definition & pictures). Use Move2 KB (226 words) - 14:24, 18 November 2005
- ...n the world. Remember when setting this that the engine uses a left-handed coordinate system (see [[Wikipedia:Handedness]] for definition & pictures).1 KB (211 words) - 04:02, 4 October 2003
- * Unreal uses a left-handed coordinate system, so the positive y-axis goes down in top view.7 KB (1,212 words) - 15:14, 7 January 2007
- Need to link [[Legacy:Left-Handed Coordinate System|Left-Handed Coordinate System]]4 KB (666 words) - 11:12, 30 March 2008
- ...d|Unreal World]] uses a [[Legacy:Left-Handed Coordinate System|Left-Handed Coordinate System]]. This means that the y-axis goes the 'wrong way'. Quite unreal.7 KB (1,190 words) - 15:54, 17 December 2005